Tag Archives: CONCEPT

SUPERHUMAN SERIES: PAST CONCEPTS

In some of my previous posts, I discussed the possibility of a new superhuman series and included concepts of what their world would consist of. I am thinking of visiting these concepts while doing my research, but I will be discarding some of the concepts I mentioned before. I will be conducting some trial-and-error experiments to decide which concepts I should keep and which ones I should discard. I will keep you updated on any further developments.

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FANTASY SKETCH: CROWN

Crown

In order to better visualize some of the characters and concepts of my fantasy series, I have started to make sketches. Here is a possible idea for a crown in my fantasy series. I have not decided which character should wear it, but I think it is a good model to start from. What do you think?

WRITING UPDATE: VOLUME THREE SUPERVILLAINS

When I started writing volume three, I wanted to provide the Young Guardians with their most difficult challenge yet that would literally push them to the limit.  To organize this challenge, I decided the Young Guardians would have to face the largest group of supervillains they had ever fought.  The reason why this would be a significant challenge for them is because in the first book, they were mere rookies up against a single supervillain while in the second volume, they were semi-veteran crime fighters up against a supervillain with three minions.  Now, with three years of superhero experience under their belt, I decided that the Young Guardians would be up against literally an army of supervillains, including Vogan, the main villain of the whole series, himself!  Some of these supervillains are from previous volumes while others have a history with the Young Guardians during the time skips, all wanting revenge!  Most important of all will be the Young Guardians’ showdown with the main villain, Vogan.  When they confront Vogan, the extent of the Young Guardians’ limitations will be fully demonstrated.  Overall, the Young Guardians are going to have the fight of their lives in the upcoming third volume so get ready for an epic battle!

CONCEPT: SECRET IDENTITY

In the superhero genre, a vast majority of superheroes use a secret identity in order to protect their loved ones or as a way to name their alter ego.  Some superhero names are impressive while others are uninteresting, but they nevertheless play a role in the life of a superhero.  When I created the main characters of my series, I decided to avoid giving them superhero names because original names are becoming increasingly difficult to find.  Despite this, some superheroes allow their real names to become public knowledge, which is what the Young Guardians do because after an unexpectedly traumatic event, the Young Guardians found no point in having secret identities.  Instead, they go by their real names as though they are normal people, which can serve as a reminder of who and what they were before they became neohumans.

CONCEPT: THE GENESIS SPELL

While planning out the first volume of my series, I tried to brainstorm on ways the Young Guardians would acquire their superhuman abilities.  I did not want to use cliches such as radioactive waste or genetic mutations.  So, I turned my attention to something that transcends the laws of physics as we know it: magic.  After choosing the concept of magic, I decided on what the spell should be called and I so I decided on naming it the Genesis Spell.  I gave it this name because the word genesis means the beginning of something.  In my characters case, the spell would signify the end of their old lives as mere mortals and the beginning of their new lives as super humans.  According to Tinisha Dolaira, the Genesis Spell is a very rare form of magic that can only be used once in a sorcerer’s lifetime.  What it does is awaken a being’s hidden spiritual powers and alter their appearance to the peak of human conditioning.  However, the Genesis Spell only targets beings who are teenagers.  As an additional side effect, the Genesis Spell also renders its targets immortal in the sense that they will never grow old, get sick, or die of natural causes, but they can be killed if their physical trauma is great enough.